Cuadro de texto: The market for video games, basically uses 2 Haptic technology in their consoles: Vibration and motion capture. These are already used around the globe via the 3 major manufacturers of video games. 

Others consider these technologies as normal and to some extent are bored of their operation and characteristics.

As at this moment the public is accustomed to these technologies, it is time to introduce a revolution in the controls. Something that really make a difference to the technologies currently used, a new device that is much higher than the vibration and motion capture.

Find a technology that provides benefits for a greater share of the market is essential to help mark the birth of a new generation of sensations and definitively demonstrate that the computational power of a console offers unique experiences of realism, while enjoying the strategic advantage of being the first out in the market.

The Colombian company REDSTYT LTDA offers GyroForce, the new generation of Haptic technology.

This new technology was developed to revolutionize the standard of tactile sensations in the video game controls. For this propose a device capable of generating forces similar to those occurring in everyday life when they manipulate objects.
Cuadro de texto: Consoles of today have focused on providing a higher level of realism by using its power of calculation. Euphoria and Ragdoll technologies made great strides to simulate complex movements that are in real life such as walking or running, the interaction between objects, deformed by blows, jumping or camera movement by the actions of the game, etc.. 
After using a large amount of computational resources of the consoles to calculate the physics of objects in the game, this new information is only used graphically to improve the visual aspect. Much of the potential of this new information is wasted because it does not reach the user because there is not a haptic device that uses this information 
GyroForce is the new generation of Haptic technology, which uses this information to generate a feeling of strength in the user also has the ability to track the reactions of motion and strength of the player and then send this information to the console
A control that has this technology creates a sense of realistic interaction with objects, because it delivers to the user as the forces they feel when handling the objects. The control can generate feelings of manipulating objects as shotguns, revolvers, swords, rackets, golf clubs, etc. And sensations of acceleration, braking, jumping, shooting, hitting the character or vehicle, vibrations of its operation, and so on.

Wasting resources

 

rEDStyt LTDA

GyroForce :New Haptic technology.

Good ideas are our heritage.

The problem of lack of innovation.

Important aspects of new technology GyroForce.

Cuadro de texto: The basic shape of the external design is a sphere of 35mm radius.
It is possible to implement the technology in wireless control.
Weight 65 grams versus 57 grams of vibration technology.
New programming routines feelings and responses.

RagDoll and Euphoria Physics engine technologies .

Possible final appearance of a control with GyroForce.

Cuadro de texto: In the reality, people coexist with the objects and we can recognize them by how they interact with our senses. In the field of Haptic sensations are limited to vibration and motion capture.
With the sense of touch can get all sorts of feelings when handling an object

We have 3 basic levels of Haptic interaction in the manipulation of objects:

by the shape: These are the sensations that are perceived only by taking or manipulating an object, we can identify if hard or soft, in which direction is tilted, the weight, etc.

One may think that the weight determines the majority of this feeling, but it really is the way it distributes the weight, for this is that objects with equal weights and different way, one can distinguish handling.

This manipulation produces mainly an effort by the wrist by the tendency of the object to rotate or twist due to the uneven shape of the object.
For example, when lifting a tennis racket and ping pong racket, if we assume that they have equal weight, the ping pong racket can be manipulated more easily because it has a compact form.


By the operation: In this case, weight or shape are not important because the object is anchored or supported on a base, the important thing is the behavior of the object while working.
One example is the rudder of a car, this has no weight but transmits forces from the road and the feeling of driving up their hands, this occurs mainly in the curves, when the rudder makes us a force to bend your arms to try to regain its normal position.



Form and function: It is the combination of the two to generate a more complex and realistic feeling.
It can be seen in the case of a firearm, which behaves like a normal object, with a weight distribution and specific forms and when a shot is a characteristic movement of reverse or jump.
Cuadro de texto: NOTE:
The red arrow represents the strength of rotation of the object in the action and the green arrow is the reaction force received by the user

Possible final appearance of a control with GyroForce.

Cuadro de texto: In the sequence of the swing can be viewed as the inertia of the golf club strives wrists, both at the end as at the beginning of the movement.
With a control with motion capture can be done throughout the movement, but it just feels like having an inanimate object in his hand.

Real life is different from video games.

What happens in the golf swing?

Cuadro de texto: The control is able to reproduce the sensation of driving, including the recovery of the rudder on the curves, the road vibration and generating routines that are identified with the acceleration or slowing of boot.
Other external behaviors such as skidding or car crashes can also be generated simultaneously.
These effects can be incorporated in all types of motor sports and develop different configurations of forces that are represented in the control.
Cuadro de texto: GyroForce  Haptic technology has the ability to generate a rotational force without a basis or a cable connection, so that by changing the intensity or direction of force generated realistic sensations of motion of an object in the virtual game, besides capturing the movements of the user's response and sent back to the console so that users can participate by changing the actions of the game.
The electronic control can simulate the feeling of power when handling a sword, a helm, a firearm, when walking or running, carrying or moving objects such as snowshoes, poles, golf clubs and so on. Also situations in the game as a car crash or skid, receive a blow or a gunshot, falls or bursts.
This is because the turning force is generated in 3D and you can control the direction and intensity, as well as add effects of vibration, fainting, etc.
We have a functional model which demonstrates the feasibility of the technology and its ability to generate turning forces, the ability to control its intensity and direction without a base or support for its operation.
Cuadro de texto: The simulation of passive objects (such as swords, shields and golf clubs) becomes possible even in conjunction with other sensations such as beating or running. 

You can also simulate the behavior of active objects such as a firearm or interact with an opponent or an animated creature.

View Frontal

View Post

The arrows represent the 3 color planes, or combination of them which can generate the force of rotation

Introducing technology.

View of a control technology GyroForce

Cuadro de texto: GyroForce  technology can be abstracted as a sphere of 35mm radius, with an approximate weight of 65gr., Which allows proper incorporation into the present controls the design of new or unique devices.
The tentative price of mass production is below 10USD. 
A layer is to generate a rotational force generated by the equivalent of holding a mass of 80gr to 10cm from the point of support (80 gr-f/cm). 
he device is not affected by sudden movements of the player, because the system is independent of the internal control and also through the capture of the player's movements, one can calculate the appropriate control commands to counteract the unwanted movements. 
Routines can be programmed to control because there is a mathematical model of its operation.
For a wireless control is expected to 4 hours of autonomy.
It is maintenance free sealed.
Cuadro de texto: The technologies of vibration and motion capture are not enough to generate enthusiasm for new buyers, they are ahead in the technology market, and do not provide a satisfactory Haptic sensation for the player.
Although there are technologies like Euphoria and Ragdoll to improve the performance of the animations of the games and make them more real, much of the calculated information is wasted because there is a Haptic device that is capable of carrying the feelings of realism of the display body .
GyroForce  is a new generation technology Haptic totally revolutionary and unmatched in the market, capable of delivering forces to the user's real action is on the screen.

NOBODY has this technology, WE CAN GUARANTEE WORLD EXCLUSIVE.

It is a system that can even be integrated into existing control and generates the forces necessary to achieve the sensation of manipulating real objects. 

Maintains weight, size and manufacturing cost reduced.

Information capture and delivery of physical movements and reactions of the player to the console. 

It is compatible with the technologies of vibration and motion capture.

Features.

The 3 planes or a combination of them which can generate the force of rotation.

View of a control technology GyroForce.

Function as a sword.

Function as a rudder.

Abstract.

IMAGES

If you have questions or comments, email us at : redstyt@hotmail.com  - Preferably in Spanish-

Call at number: (+57) 300-2049765 –Only in Spanish-.

Video

Cuadro de texto: The following video can be viewed as the device is able to rotate to one side, even being supported only at one end. 

As the complete set weighs about 200 grams, the force required to produce the tilt corresponds to a force torque 1000gr/cm., Similar to that generated by the production devices, but with a weight of only 65 grams, and confined to volume of a sphere of 35mm radius.

At this stage of the prototype, the movements are not controlled, it has not implemented an electronic control for the direction of torque.

You can see how the rotation is presented in three axes and in any combination, giving total freedom to emulate the behavior of any object.

Is built using AA batteries as a voltage source, to demonstrate the ability to implement in wireless controls.